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Turn based video game that displays character battle sequence

机译:显示角色战斗顺序的回合制视频游戏

摘要

Players can quickly and easily determine the sequence of play following the player character in the current turn, and can flexibly use the characteristics applied to each of multiple characters to strategically advance the game. When a battle scene is detected, information preset according to the actions that the player characters are to perform, information preset according to the characteristics assigned individually to multiple characters, and information preset according to the status derived from game progress for each of the multiple characters is used in a calculation to determine the action sequence of the multiple characters. The determined action sequence is displayed according to the selection of actions each player character is to perform. If the player then performs a specific operation, the selected actions and the action sequence of the multiple characters corresponding to those actions are accepted.
机译:玩家可以快速轻松地确定当前回合中跟随玩家角色的游戏顺序,并且可以灵活地使用应用于多个角色中每个角色的特征来策略性地推进游戏。当检测到战斗场景时,根据玩家角色将要执行的动作预先设置的信息,根据分别分配给多个角色的特征而预先设置的信息,以及根据从多个角色中的每一个角色的游戏进度得出的状态而预先设置的信息用于计算以确定多个字符的操作顺序。根据每个玩家角色要执行的动作选择,显示确定的动作序列。如果玩家随后执行特定操作,则所选择的动作以及与那些动作相对应的多个角色的动作序列被接受。

著录项

  • 公开/公告号US2002142833A1

    专利类型

  • 公开/公告日2002-10-03

    原文格式PDF

  • 申请/专利权人 SQUARE CO. LTD;

    申请/专利号US20010964801

  • 发明设计人 TOSHIRO TSUCHIDA;TAKATSUGU NAKAZAWA;

    申请日2001-09-28

  • 分类号A63F13/00;

  • 国家 US

  • 入库时间 2022-08-22 00:50:41

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