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Character evaluation control system and character evaluation control method in a video game battle system

机译:电子游戏战斗系统中的角色评估控制系统和角色评估控制方法

摘要

A computer communication game apparatus comprising a match service server and a client system connected to make a communication with the match service server. The client system comprises a play status data table 522 wherein play status data are associated with respective plays performed by a character operated by the player a performance data table 524 wherein performance data are associated with respective combinations of the play status data a point value data table 523 wherein point values are associated with the respective performance data and a point management control unit 520 for retrieving and storing the play status data of the plays performed by the character based on the play status data table, retrieving the performance data from the combinations of the play status data of the plays performed by the character based on the performance data table, and for retrieving and storing the point values associated with the respective performance data of the plays performed by the character based on the point value data table.
机译:一种计算机通信游戏设备,包括比赛服务服务器和连接以与比赛服务服务器进行通信的客户端系统。客户端系统包括游戏状态数据表522,其中游戏状态数据与由玩家操作的角色执行的各个游戏相关联;性能数据表524,其中表演数据与游戏状态数据的相应组合相关联;点值数据表523,其中将点值与各个表演数据相关联,以及点管理控制单元520,用于基于演奏状态数据表来检索并存储由角色执行的戏剧的演奏状态数据,并从组合中检索演奏数据。角色基于演奏数据表执行的戏剧的演奏状态数据,并且用于基于点值数据表检索和存储与角色演奏的戏剧的各个演奏数据相关联的点值。

著录项

  • 公开/公告号JP3418728B2

    专利类型

  • 公开/公告日2003-06-23

    原文格式PDF

  • 申请/专利号JP20000129549

  • 发明设计人 鍋田 光寛;

    申请日2000-04-28

  • 分类号A63F13/10;A63F13/00;A63F13/12;

  • 国家 JP

  • 入库时间 2022-08-22 00:21:24

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