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Architectural extensions to 3D texturing units for accelerated volume rendering
Architectural extensions to 3D texturing units for accelerated volume rendering
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机译:3D纹理单元的建筑扩展,可加快体积渲染
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摘要
Volume rendering of an image from a volume data set is performed by dividing the image into a plurality of sub-regions and processing the sub-regions one at a time. The sub-regions are processed one at a time by a chip including a triangle unit for creating projections of sub-region on at least one plane cutting the volume data set; a rasterization/3D-texturing unit for texturing each projection received from the triangle unit; and a triangle buffer and compositing unit for compositing each projection textured by the rasterization/texturing unit. After a sub-region has been processed, the chip sends the composited projection to an external frame buffer for display.
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