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Rendering system using 3D texture-processing hardware for accelerated 2D rendering

机译:使用3D纹理处理硬件进行2D渲染加速的渲染系统

摘要

A 3D rendering accelerator, in which the hardware texturing capability is also used to provide enhanced 2D rendering. Texturing units, when operating in a 2D mode, are available for use for storing icons and characters locally to avoid the expense of doing a lookup from the host system. Texturing units are also used as storage for pattern data for performing a tiled fill of a graphical object and for defining arbitrarily large stipple patterns. Color index dither patterns may also be stored in the texture units to avoid the necessity of doing a texture download from the host system.
机译:3D渲染加速器,其中的硬件纹理处理功能还用于提供增强的2D渲染。当以2D模式运行时,纹理化单元可用于在本地存储图标和字符,从而避免了从主机系统进行查找的开销。纹理单元还用作图案数据的存储,以执行图形对象的平铺填充并定义任意大的点画图案。颜色索引抖动模式也可以存储在纹理单元中,以避免从主机系统下载纹理的必要性。

著录项

  • 公开/公告号US5835096A

    专利类型

  • 公开/公告日1998-11-10

    原文格式PDF

  • 申请/专利权人 3D LABS;

    申请/专利号US19960640513

  • 发明设计人 DAVID ROBERT BALDWIN;

    申请日1996-05-01

  • 分类号G06T15/60;

  • 国家 US

  • 入库时间 2022-08-22 02:38:10

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