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GPU-based 3D model rendering of chinese ink painting

机译:基于GPU的中国水墨3D模型渲染

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摘要

In computer graphics, non-photorealistic rendering (NPR) is an important branch. NPR technology is to achieve a variety of artistic effects through the computer, such as oil painting, cartoon, watercolor and other effects. The purpose of this paper is to automatically convert the 3D model into two-dimensional Chinese ink painting effect on graphics processing unit (GPU), and has improved the traditional algorithm that has some lacks of rendering effect. The algorithm is divided into two major steps: contour line rendering, and interior rendering. For contour line rendering, on the basis of the traditional extraction of contours, this paper adds self-bold, particle diffusion and other steps. For interior rendering, on the basis of the traditional layered rendering of diffuse lighting, two methods are added. The first method is based on the mean filtering, and the filter kernel is stratified by the principle of percentage-closer soft shadows (PCSS). The second method is Noise texture mapping, to obtain an ink diffusion effect.
机译:在计算机图形学中,非真实感渲染(NPR)是重要的分支。 NPR技术是通过计算机实现多种艺术效果,例如油画,卡通,水彩等效果。本文的目的是将3D模型自动转换为图形处理单元(GPU)上的二维中国水墨画效果,并改进了传统算法中缺少渲染效果的传统算法。该算法分为两个主要步骤:轮廓线渲染和内部渲染。对于轮廓线渲染,在传统轮廓提取的基础上,本文增加了自粗体,粒子扩散等步骤。对于内部渲染,在传统的漫反射照明分层渲染的基础上,添加了两种方法。第一种方法基于均值过滤,并且过滤器内核由百分比接近的软阴影(PCSS)原理分层。第二种方法是“噪波纹理贴图”,以获得墨水扩散效果。

著录项

  • 来源
  • 作者

    Deng Siyu; Che Xiangjiu;

  • 作者单位

    College of Computer Science and Technology, Jilin University, Jilin 130012, China;

    College of Computer Science and Technology, Jilin University, Jilin 130012, China;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
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  • 入库时间 2022-08-19 03:47:34
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