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Batch processing of primitives for use with a texture accumulation buffer

机译:与纹理累积缓冲区一起使用的图元的批处理

摘要

A graphics system configured to apply multiple layers of texture information to batches of primitives. The graphics system collects primitives into a batch that share a common set of texture layers to be applied. The batch is limited so that the total estimate size of the batch is less than or equal to a storage capacity of a texture accumulation buffer. The graphics system stores samples (or fragments) corresponding to the batch primitives in the texture accumulation buffer between the application of successive texture layers.
机译:一种图形系统,配置为将多层纹理信息应用于成批的图元。图形系统将基元收集为一批,共享一组共同的要应用的纹理层。对该批次进行限制,以使该批次的总估计大小小于或等于纹理累积缓冲区的存储容量。图形系统在连续纹理层的应用之间,将对应于批处理基元的样本(或片段)存储在纹理累积缓冲区中。

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