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Graphics primitive size estimation and subdivision for use with a texture accumulation buffer

机译:与纹理累积缓冲区一起使用的图形基元大小估计和细分

摘要

A graphics system configured to apply multiple layers of texture information to primitives. The graphics system receives parameters defining a primitive and performs a size test on the primitive. If the size test cannot guarantee that a fragment size of the primitive is less than or equal to a fragment capacity of a texture accumulation buffer, the primitive is divided into subprimitives, and the graphics system applies the multiple layers of texture to fragments which intersect the primitive. The graphics system switches from a current layer to the layer next when it has applied textures corresponding to the current layer to all the fragments intersecting the primitive. The graphics system stores color values associated with the primitive fragments in the texture accumulation buffer between the application of successive texture layers.
机译:一种图形系统,配置为将多个纹理信息应用于图元。图形系统接收定义图元的参数,并对图元执行尺寸测试。如果大小测试不能保证基元的片段大小小于或等于纹理累积缓冲区的片段容量,则将基元划分为子基元,然后图形系统将多层纹理应用于与图像相交的片段原始。当图形系统已将与当前层相对应的纹理应用于与图元相交的所有片段时,图形系统将从当前层切换到下一层。图形系统在连续纹理层的应用之间,将与原始片段相关的颜色值存储在纹理累积缓冲区中。

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