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VOICE COMMUNICATION METHOD AND SYSTEM BY LINKING ONLINE GAME AND ONLINE COMMUNITY

机译:在线游戏与社区互动的语音通讯方法及系统

摘要

PURPOSE: A voice communication method and system is provided to enable one user to instantly perform a voice communication with other users by being connected to an online game or an online community service. CONSTITUTION: The method comprises several steps. Communication data including position data and voice channel receiving channel data is received from a user(201). The communication data is stored at a communication management database(202). Constituent members among users corresponding to a session are determined according to a certain criterion(203). Communication data related to the constituent members is searched from the communication management database(204). Session data including the communication data related to the constituent members is generated and stored at a session management database(205). Voice signals are received from a constituent member having the right to speak, and copied(206). The copied voice signals are transmitted to remaining constituent members on a basis of the session data(207-210).
机译:目的:提供一种语音通信方法和系统,以使一个用户能够通过连接到在线游戏或在线社区服务而立即与其他用户进行语音通信。组成:该方法包括几个步骤。从用户接收包括位置数据和语音信道接收信道数据的通信数据(201)。通信数据被存储在通信管理数据库(202)中。根据特定标准确定与会话相对应的用户之间的组成成员(203)。从通信管理数据库(204)中搜索与构成成员有关的通信数据。包括与构成成员有关的通信数据的会话数据被生成并存储在会话管理数据库中(205)。从具有发言权的组成成员接收语音信号,并进行复制(206)。根据会话数据将复制的语音信号发送到其余组成成员(207-210)。

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