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Peer-to-Peer Immersive Voice Communication for Massively Multiplayer Online Games

机译:大规模多人在线游戏的对等沉浸式语音通信

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In this paper, we propose a peer-to-peer voice communication scheme, called immersive voice communication (IVC), to provide MMOG players with the immersive experience to hear the voice of neighbor players within the area of interest (AOI). IVC uses a relation model to classify neighbors of a player into the listener and the over hearer, in which the latter consumes much less bandwidth than the former to reduce the traffic load. IVC also adopts the network coordinate system (NCS) to reduce the voice transmission latency and construct an adaptive k-ary tree (AK-tree) to utilize the bandwidth completely. Furthermore, IVC prioritizes voice data and uses voice masking mechanism to reduce the network traffic. As shown by the simulation results, the proposed scheme outperforms other related schemes.
机译:在本文中,我们提出一种称为沉浸式语音通信(IVC)的对等语音通信方案,为MMOG玩家提供沉浸式体验,以聆听感兴趣区域(AOI)内邻居玩家的声音。 IVC使用一种关系模型将玩家的邻居分为听众和监听者,其中后者消耗的带宽要比前者少得多,从而减少了通信量。 IVC还采用网络坐标系(NCS)来减少语音传输延迟,并构建一个自适应k元树(AK-tree)以完全利用带宽。此外,IVC优先处理语音数据并使用语音屏蔽机制来减少网络流量。仿真结果表明,该方案优于其他相关方案。

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