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The method and apparatus of statistical mechanics collision

机译:统计力学碰撞的方法和装置

摘要

How to animate (Figure 15) soft body characters, including the (310) Animation creation phase and the subsequent (305) preparation phase. In the prepare phase, to determine the skin deformation of character model in the skin contact point as a response to the impact crash. Skin deformation from impact crash is a compact representation for a set of base pose. In animation creation phase, to create the final pose character by using the skin shock response. Regardless of the shape of the collision object or type of collision, the collision animation creation phase, to use the same set of skin shock response. Subset of the set point of the skin is selected as a set of skin collision points. Final collision response is determined from the skin collision point. The final collision response to the complete set of skin points.
机译:如何设置(图15)软体角色的动画,包括(310)动画创建阶段和随后的(305)准备阶段。在准备阶段,确定角色模型在皮肤接触点的皮肤变形,以作为对碰撞的响应。碰撞碰撞导致的皮肤变形是一组基本姿势的紧凑表示。在动画创建阶段,通过使用皮肤震动响应来创建最终的姿势角色。无论碰撞对象的形状或碰撞类型如何,在碰撞动画创建阶段,都应使用同一组皮肤震动响应。选择皮肤设定点的子集作为一组皮肤碰撞点。从皮肤碰撞点确定最终碰撞响应。最终碰撞对整套蒙皮点的响应。

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