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Statistical dynamic collisions method and apparatus utilizing skin collision points to create a skin collision response

机译:利用皮肤碰撞点创建皮肤碰撞响应的统计动态碰撞方法和装置

摘要

A method for animating soft body characters has a preparation phase followed by an animation phase. The preparation phase determines the skin deformation of a character model at skin contact points in response to impulse collisions. The skin deformation from impulse collisions are compactly represented in terms of the set of basis poses. In the animation phase, the skin impulse responses are used to create a final posed character. Regardless of the type of collision or the shape of the colliding object, the collision animation phase uses the same set of skin impulse responses. A subset of a set of skin points is selected as a set of skin collision points. A final collision response is determined from the skin collision points. The final collision response to the complete set of skin points.
机译:用于动画人物动画的方法具有准备阶段,随后是动画阶段。准备阶段根据脉冲碰撞确定角色模型在皮肤接触点处的皮肤变形。脉冲冲撞引起的皮肤变形可以根据一组基础姿势来紧凑地表示。在动画阶段,皮肤冲动响应用于创建最终的摆姿势角色。无论碰撞的类型或碰撞对象的形状如何,碰撞动画阶段都使用相同的皮肤脉冲响应集。一组皮肤点的子集被选择为一组皮肤碰撞点。根据皮肤碰撞点确定最终的碰撞响应。最终碰撞对整套蒙皮点的响应。

著录项

  • 公开/公告号US7307633B2

    专利类型

  • 公开/公告日2007-12-11

    原文格式PDF

  • 申请/专利权人 JOHN ANDERSON;ADAM WOODBURY;

    申请/专利号US20030438732

  • 发明设计人 ADAM WOODBURY;JOHN ANDERSON;

    申请日2003-05-14

  • 分类号G06T15/70;

  • 国家 US

  • 入库时间 2022-08-21 20:10:26

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