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ISOMETRIC EXERCISE SYSTEM AND METHOD OF FACILITATING USER EXERCISE DURING VIDEO GAME PLAY

机译:在视频游戏过程中促进用户锻炼的等距锻炼系统和方法

摘要

An isometric exercise system according to the present invention facilitates user interaction with a host computer system and includes at least one effector, at least one sensor coupled to the effector, a platform to accommodate the user and control circuitry including a processor. The platform accommodates a user and includes the effector attached thereto. The sensor measures at least one force applied by a user to the effector, where the applied force effects a strain on or deflects the effector. The processor receives and processes data corresponding to applied force information measured by the sensor for transference to the host computer system in a compatible format and facilitates user interaction with the host computer system via effector manipulation by the user. The host computer system processes the information to update or respond to events within an executing software application (e.g., a game).
机译:根据本发明的等距锻炼系统促进了用户与主机计算机系统的交互,并且包括至少一个效应器,耦合至效应器的至少一个传感器,容纳用户的平台以及包括处理器的控制电路。平台容纳使用者并包括附接到其上的效应器。传感器测量使用者施加到效应器的至少一个力,其中所施加的力在效应器上产生应变或使效应器偏转。处理器以兼容的格式接收和处理与传感器测得的施加力信息相对应的数据,以便以兼容的格式传输到主机系统,并通过用户的操纵器促进用户与主机系统的交互。主机系统处理该信息以更新或响应正在执行的软件应用程序(例如游戏)内的事件。

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