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Wii Fit Gaming System——How to Select among Balance Exercise and Measurement Tools

         

摘要

VR(virtual reality)and video game technology has been proven to be beneficial in rehabilitation.The majority of studies have focused on the use of Nintendo Wii in the rehabilitation of neurological disorders most commonly stroke.It is not the only commercially available gaming system however it is the most popular virtual gaming used at home,research and clinical practice.VR training has been proven to be beneficial in lower extremity functions,balance and gait recovery.Previous studies focused on evaluating the efficacy and effectiveness of the Nintendo Wii and VR and the dosage and intensity of the“Wii therapy”remained unclear.The objective of the recent trial was to evaluate the knowledge about balance games and clinical measurement using Nintendo Wii,alongside helping clinicians plan therapy with Nintendo Wii.

著录项

  • 来源
    《运动科学:英文版》 |2020年第2期|P.41-46|共6页
  • 作者单位

    Department of Pediatric Rehabilitation the Bethesda Children Hospital of the Hungarian Reformed Church Budapest 1146 Bethesda Street 3 HungaryDepartment of Medical Rehabilitation and Physical Medicine Clinical Center University of Debrecen Debrecen 4032 Nagyerdei Circuit 98 Hungary;

    Department of Pediatric Rehabilitation the Bethesda Children Hospital of the Hungarian Reformed Church Budapest 1146 Bethesda Street 3 HungaryDepartment of Medical Rehabilitation and Physical Medicine Clinical Center University of Debrecen Debrecen 4032 Nagyerdei Circuit 98 Hungary;

  • 原文格式 PDF
  • 正文语种 chi
  • 中图分类 文体活动;
  • 关键词

    Balance; rehabilitation; Nintendo Wii; video game; VR.;

    机译:平衡;康复;任天堂Wii;视频游戏;VR。;
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