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Method for mapping a single decoded content stream to multiple textures in a virtual environment
Method for mapping a single decoded content stream to multiple textures in a virtual environment
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机译:在虚拟环境中将单个解码内容流映射到多个纹理的方法
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摘要
A system includes a computing device to obtain encoded content data corresponding to at least one participant of a virtual reality environment. A memory device stores at least one texture corresponding to the at least one participant. A single decoder decodes the encoded content data into decoded content buffers for the at least one texture of one participant of the virtual reality environment. A processor determines whether the at least one texture is located in a pre-determined region of the virtual reality environment displayed to a program user. In response to the at least one texture being located in the pre-determined region, the processor updates the at least one texture with the decoded content buffers.
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