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Method for mapping a single decoded content stream to multiple textures in a virtual environment

机译:在虚拟环境中将单个解码内容流映射到多个纹理的方法

摘要

A system includes a computing device to obtain encoded content data corresponding to at least one participant of a virtual reality environment. A memory device stores at least one texture corresponding to the at least one participant. A single decoder decodes the encoded content data into decoded content buffers for the at least one texture of one participant of the virtual reality environment. A processor determines whether the at least one texture is located in a pre-determined region of the virtual reality environment displayed to a program user. In response to the at least one texture being located in the pre-determined region, the processor updates the at least one texture with the decoded content buffers.
机译:一种系统,包括计算设备,用于获取与虚拟现实环境的至少一个参与者相对应的编码内容数据。存储器设备存储与至少一个参与者相对应的至少一个纹理。单个解码器将编码的内容数据解码为虚拟现实环境的一个参与者的至少一个纹理的解码的内容缓冲区。处理器确定至少一个纹理是否位于显示给程序用户的虚拟现实环境的预定区域中。响应于至少一个纹理位于预定区域中,处理器利用解码的内容缓冲器来更新至少一个纹理。

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