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GAME DATA PROCESSING DEVICE, GAME DATA PROCESSING METHOD, AND STORAGE MEDIUM

机译:游戏数据处理装置,游戏数据处理方法以及存储介质

摘要

PROBLEM TO BE SOLVED: To provide a game device which makes it possible to adjust a virtual viewpoint for displaying a game character to a position where a wide view of the circumference of the game character can be obtained. SOLUTION: An image processor which displays, on a display means, video obtained by picking up a virtual body moving in a virtual space from a virtual viewpoint at a specific position is equipped with a viewpoint position setting means which sets an area where the virtual viewpoint can move along an area composed of a plane of a solid body at a specific distance form the virtual body. This viewpoint position setting means can continuously move the virtual viewpoint in the area by receiving an operation signal corresponding to the amount of movement of the virtual viewpoint from an input means. When an operation character C stops, the viewpoint of a virtual camera 30 can be moved along an external spherical surface 40B through a player's operation and this virtual camera, when colliding against an obstacle, etc., approaches an internal circle 40A, but never approaches the character C across the internal circle.
机译:解决的问题:提供一种游戏装置,该游戏装置能够将用于显示游戏角色的虚拟视点调整到能够获得游戏角色的周围的广阔视野的位置。解决方案:一种图像处理器,在显示装置上显示通过拾取从特定位置处的虚拟视点在虚拟空间中移动的虚拟物体而获得的视频的图像,该图像处理器配备了视点位置设置装置,用于设置虚拟视点的区域物体可以沿着由实体平面组成的区域在距虚拟物体特定距离处移动。该视点位置设置装置可以通过从输入装置接收与虚拟视点的移动量相对应的操作信号来在该区域中连续地移动虚拟视点。当操作角色C停止时,虚拟摄像机30的视点可以通过玩家的操作沿着球形外表面40B移动,并且该虚拟摄像机在与障碍物等碰撞时接近内部圆40A,但是从不接近跨内圈的字符C。

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