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Real-time display post-processing using programmable hardware

机译:使用可编程硬件进行实时显示后处理

摘要

In a graphics processor, a rendering object and a post-processing object share access to a host processor with a programmable execution core. The rendering object generates fragment data for an image from geometry data. The post-processing object operates to generate a frame of pixel data from the fragment data and to store the pixel data in a frame buffer. In parallel with operations of the host processor, a scanout engine reads pixel data for a previously generated frame and supplies the pixel data to a display device. The scanout engine periodically triggers the host processor to operate the post-processing object to generate the next frame. Timing between the scanout engine and the post-processing object can be controlled such that the next frame to be displayed is ready in a frame buffer when the scanout engine finishes reading a current frame.
机译:在图形处理器中,渲染对象和后处理对象共享对具有可编程执行核心的主处理器的访问权限。渲染对象从几何数据生成图像的片段数据。后处理对象用于从片段数据生成像素数据的帧,并将像素数据存储在帧缓冲器中。与主机处理器的操作并行,扫描引擎读取先前生成的帧的像素数据,并将像素数据提供给显示设备。扫描引擎周期性地触发主机处理器以操作后处理对象以生成下一帧。可以控制扫描引擎与后处理对象之间的时序,以使当扫描引擎完成读取当前帧时,要在帧缓冲区中准备显示的下一帧。

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