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REAL-TIME DISPLAY POST-PROCESSING USING PROGRAMMABLE HARDWARE

机译:使用可编程硬件进行实时显示后处理

摘要

In the graphics processor, a rendering object and the post-processing object share the execution core programs access to the host processor. Rendering object generates fragment data for an image from geometry data. After processing object generating a frame of pixel data from the fragment data and operates to store the pixel data in the frame buffer. In parallel with the operation of the host processor, the scan-out engine reads pixel data for a previously generated frame and supplies the pixel data to a display device. Scanout engine periodically triggers the host processor, operates the handling object then to generate a subsequent frame. The timing between the scan-out the engine and the post-processing object, the scan-out the engine has, can be controlled to be displayed in the subsequent frame is ready in the frame buffer when the end of reading the current frame. ; A graphics processor, a real-time display, the post-processing object, fragment data, pixel data, and rendering objects, the host processor, the scan-out the engine, the frame buffer
机译:在图形处理器中,渲染对象和后处理对象共享对主处理器的执行核心程序访问。渲染对象从几何数据生成图像的片段数据。在处理对象之后,从片段数据生成像素数据的帧,并且进行操作以将像素数据存储在帧缓冲器中。与主机处理器的操作并行,扫描输出引擎读取先前生成的帧的像素数据,并将像素数据提供给显示设备。扫描引擎定期触发主机处理器,操作处理对象,然后生成后续帧。当读取当前帧结束时,可以控制扫描出引擎和引擎具有的扫描出后处理对象之间的时间,以便在帧缓冲区中的下一帧中显示就绪。 ;图形处理器,实时显示器,后处理对象,片段数据,像素数据和渲染对象,主处理器,扫描引擎,帧缓冲区

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