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GAME PROGRAM AND GAME APPARATUS IN WHICH NON-PLAYER CHARACTERS HAVE ACT TENDENCIES

机译:非玩家角色具有动作倾向的游戏计划和游戏设备

摘要

When a player character performs an act tendency (boom) triggering act, the act number counters are updated for each non-player character associated with the boom triggering act. The value of each act number counter is periodically added to an act tendency value for each non-player character. After an act tendency value reaches an upper limit, the corresponding non-player character performs an act in response to the act tendency triggering act performed by the player character. The act of each non-player character is changed in accordance with the acts performed by the player character in the game world, which provides the player with a fresh feeling that the act performed by the player character set a trend in the game world.
机译:当玩家角色执行动作倾向(繁荣)触发动作时,针对与该繁荣触发动作相关联的每个非玩家角色,更新行为编号计数器。每个行为编号计数器的值被周期性地添加到每个非玩家角色的行为倾向值。在动作趋势值达到上限之后,相应的非玩家角色响应于由玩家角色执行的动作趋势触发动作来执行动作。根据游戏世界中玩家角色所执行的动作来改变每个非玩家角色的动作,这给玩家一种新鲜的感觉,即玩家角色所执行的动作在游戏世界中形成了趋势。

著录项

  • 公开/公告号US2010210360A1

    专利类型

  • 公开/公告日2010-08-19

    原文格式PDF

  • 申请/专利权人 HAJIME TAKAHASHI;GENTARO TAKAKI;

    申请/专利号US20100772549

  • 发明设计人 HAJIME TAKAHASHI;GENTARO TAKAKI;

    申请日2010-05-03

  • 分类号A63F13;A63F9/24;

  • 国家 US

  • 入库时间 2022-08-21 18:55:54

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