首页> 外国专利> SCALABLE TECHNIQUES FOR PROVIDING REAL-LIME PER-AVATAR STREAMING DATA IN VIRTUAL REALITY SYSTEMS THAI EMPLOY PER-AVATAR RENDERED ENVIRONMENTS

SCALABLE TECHNIQUES FOR PROVIDING REAL-LIME PER-AVATAR STREAMING DATA IN VIRTUAL REALITY SYSTEMS THAI EMPLOY PER-AVATAR RENDERED ENVIRONMENTS

机译:在虚拟现实系统中提供虚拟石灰每虚拟形象流数据的可伸缩技术

摘要

Scalable techniques for rendering emissions represented using segments of streaming data, the emissions being potentially perceivable from many points of perception and the emissions and the points of perception having relationships that vary in real time The techniques filter the segments by determining for a time slice whether a given emission is perceptible to a given point of perception If it is not, the segments of streaming data representing the emission are not used to render the emissions as perceived from the given point of perception The techniques are used in networked virtual environments to render audio emissions at clients in a networked virtual reality system With audio emissions, one determinant of whether a given emission is perceivable at a given point of perception is whether psychoacoustic properties of other emissions mask the given emission.
机译:使用流数据段表示可表示排放量的可伸缩技术,可以从多个感知点感知排放量,并且排放量和感知点之间具有实时变化的关系。这些技术通过确定一个时间片是否确定排放来过滤这些段。给定的发射在给定的感知点是可以感知的,如果不是,则表示发射的流数据段不用于渲染从给定的感知点感知到的发射。该技术在联网的虚拟环境中用于渲染音频发射在具有音频发射的网络虚拟现实系统中的客户端,确定给定发射在给定感知点是否可感知的一个决定因素是其他发射的心理声学特性是否掩盖了给定发射。

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