首页> 外国专利> VIDEO GAME FOR INTERACTIVELY MODELING COMMUNITY HEALTH BEHAVIOR AND COSTS FOR PREVENTION AND TREATMENT

VIDEO GAME FOR INTERACTIVELY MODELING COMMUNITY HEALTH BEHAVIOR AND COSTS FOR PREVENTION AND TREATMENT

机译:用于交互模拟社区健康行为和预防和治疗成本的视频游戏

摘要

A video game application that interactively simulates how a budget can be managed for health care prevention and treatment in a community based upon several factors. These factors include the availability and type of prevention and treatment facilities in the community, how effectively a populace uses available facilities, and how effectively costs are managed for increasing the capacity of treatment and prevention in the community. A player can advance to a next round of the video game if all of the virtual populace has either received treatment for an illness (when they are ill) or participated in a prevention action. Also, to successfully complete a round, the number of emergency hospital visits that occur during a round are less than a predetermined parameter and the costs incurred during the round do not exceed the current round's budget. Health indicators may also be associated with members of the virtual populace.
机译:一个视频游戏应用程序,它基于多个因素交互式地模拟如何管理预算以用于社区中的医疗保健预防和治疗。这些因素包括社区中预防和治疗设施的可用性和类型,民众如何有效利用可用设施以及如何有效管理成本以提高社区中预防和治疗的能力。如果所有虚拟民众都已接受疾病治疗(患病)或已参加预防行动,则玩家可以前进到下一轮视频游戏。而且,为了成功完成一轮,一轮中发生的急诊就诊次数少于预定参数,并且在该轮中发生的费用不超过当前一轮的预算。健康指标也可以与虚拟人群的成员相关联。

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