A video game application that interactively simulates how a budget can be managed for health care prevention and treatment in a community based upon several factors. These factors include the availability and type of prevention and treatment facilities in the community, how effectively a populace uses available facilities, and how effectively costs are managed for increasing the capacity of treatment and prevention in the community. A player can advance to a next round of the video game if all of the virtual populace has either received treatment for an illness (when they are ill) or participated in a prevention action. Also, to successfully complete a round, the number of emergency hospital visits that occur during a round are less than a predetermined parameter and the costs incurred during the round do not exceed the current round's budget. Health indicators may also be associated with members of the virtual populace.
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