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FRAMEWORK FOR DESIGNING PHYSICS-BASED GRAPHICAL USER INTERFACE

机译:设计基于物理的图形用户界面的框架

摘要

A graphics development framework for designing physics-based graphical user interfaces is described herein. According to one embodiment, visually linkable patches are displayed in a first window of a graphics development framework, where the patches represent a graphics composition which when rendered, animate a physical movement of a graphics object of the physics-based GUI. A feedback patch is displayed to visually provide a feedback from an output of the composition to an input of the composition, such that a subsequent physical movement of the graphics object is determined based on a previous physical movement of the graphics object, without requiring a user to program source code of the displayed patches. A result of rendering is instantly displayed in a second window of the graphics development framework, simulating the physical movement of the graphical object. Other methods and apparatuses are also described.
机译:本文描述了用于设计基于物理学的图形用户界面的图形开发框架。根据一个实施例,在图形开发框架的第一窗口中显示视觉上可链接的补丁,其中补丁代表了图形合成,该图形合成在被渲染时使基于物理的GUI的图形对象的物理运动具有动画效果。显示反馈补丁以可视地提供从合成物的输出到合成物的输入的反馈,从而基于图形对象的先前物理运动来确定图形对象的后续物理运动,而无需用户编程显示补丁的源代码。渲染结果立即显示在图形开发框架的第二个窗口中,以模拟图形对象的物理运动。还描述了其他方法和装置。

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