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Demand based texture rendering in a tile based rendering system
Demand based texture rendering in a tile based rendering system
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机译:基于图块的渲染系统中基于需求的纹理渲染
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摘要
A method and apparatus are provided for shading and texturing computer graphic images in tile based rendering system using dynamically rendered textures. Scene space geometry is derived for a dynamically rendered texture and passed to a tiling unit which derives scene space geometry for a scene which references the textures. Scene space geometry for a scene that references the dynamically rendered texture is also derived and passed to the tiling unit. The tiling unit uses object data derived from the scene space geometry to detect reference to areas of dynamically rendered textures, as yet un-rendered. These are then dynamically rendered.
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