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Demand based texture rendering in a tile based rendering system

机译:基于图块的渲染系统中基于需求的纹理渲染

摘要

A method and apparatus are provided for shading and texturing computer graphic images in tile based rendering system using dynamically rendered textures. Scene space geometry is derived for a dynamically rendered texture and passed to a tiling unit which derives scene space geometry for a scene which references the textures. Scene space geometry for a scene that references the dynamically rendered texture is also derived and passed to the tiling unit. The tiling unit uses object data derived from the scene space geometry to detect reference to areas of dynamically rendered textures, as yet un-rendered. These are then dynamically rendered.
机译:提供了一种方法和设备,用于使用动态渲染的纹理在基于图块的渲染系统中对计算机图形图像进行着色和纹理化。为动态渲染的纹理导出了场景空间几何图形,并将其传递到切片单元,该单元为引用纹理的场景导出了场景空间几何图形。还导出了引用动态渲染纹理的场景的场景空间几何图形,并将其传递到切片单元。切片单元使用从场景空间几何体派生的对象数据来检测对尚未渲染的动态渲染纹理区域的引用。然后将它们动态渲染。

著录项

  • 公开/公告号GB2478909A

    专利类型

  • 公开/公告日2011-09-28

    原文格式PDF

  • 申请/专利权人 IMAGINATION TECHNOLOGIES LIMITED;

    申请/专利号GB20100004676

  • 发明设计人 JOHN WILLIAM HOWSON;

    申请日2010-03-19

  • 分类号G06T15/04;

  • 国家 GB

  • 入库时间 2022-08-21 17:45:01

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