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Being the game medium borrow system which has the game medium borrow device which does the borrow processing

机译:作为具有进行借入处理的游戏媒介借入装置的游戏媒介借入系统

摘要

PROBLEM TO BE SOLVED: To more reasonably collect from a game visitor a consumption tax according to a consumption tax rate.;SOLUTION: A consumption tax rate setting section 111 holds the input consumption tax rate and notifies a dispensing ball count decision section 120 of the consumption tax rate if the consumption tax rate is input. A dispensing unit money amount setting section 112 holds an input dispensing unit money amount and notifies the dispensing ball count decision section 120 of the dispensing unit money amount if the dispensing unit money amount withdrawn by one ball dispensing operation is input. The dispensing unit money amount established in the dispensing unit money amount setting section 112 is larger than the smallest unit money amounts which circulate in a game parlor and is money amounts of the multiple of the smallest unit money amounts. The dispensing ball count decision section 120 decides the dispensing ball count dispensed in dispensing unit moneys. Concretely, the dispensing ball count decision section 120 rounds to the nearest whole count the quotient determined by dividing the dispensing unit money amount by a ball unit price including a tax to give the dispensing ball count.;COPYRIGHT: (C)2008,JPO&INPIT
机译:解决的问题:为了更合理地根据消费税率向游戏访问者收取消费税。解决方案:消费税率设定部111保持输入的消费税率,并向分配球数决定部120通知如果输入了消费税率,则为消费税率。如果输入通过一个球分配操作提取的分配单位金额,则分配单位金额设置部112保持输入的分配单位金额,并将分配单位金额通知给分配球计数决定部120。在分配单位货币金额设置部分112中建立的分配单位货币金额大于在游戏厅中流通的最小单位货币金额,并且是最小单位货币金额的倍数的货币金额。分配球数确定部分120确定分配在分配单位货币中的分配球数。具体地,分配球计数决定部分120将通过将分配单元货币量除以包括税的球单价所确定的商数四舍五入到最接近的整数,以给出分配球计数。版权所有:(C)2008,JPO&INPIT

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