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Gaming machine performing rendered effect that allows suspense of winning to be sustained according to symbol combination rearranged upon losing result

机译:游戏机执行渲染的效果,根据输掉结果后重新排列的符号组合来维持获胜的悬念

摘要

A gaming machine 13 starts a game, determines symbols to be rearranged, and variably displays symbol groups. Next, in a case where at least a predetermined number of identical symbols for providing an award is rearranged or in a case where identical symbols for providing an award are rearranged in “REACH (ready-to-win)” state, the gaming machine 13 displays a rendered effect that corresponds to the identical symbol on a display device. Accordingly, in a case where a combination with a “REACH” state is achieved even if it ends up with a losing combination, a rendered effect, which is the same as that performed when a winning combination is achieved, is performed to allow the player to maintain the feeling of suspense for winning to the end.
机译:游戏机 13 开始游戏,确定要重新排列的符号,并可变地显示符号组。接下来,在重新布置至少预定数量的用于提供奖励的相同符号的情况下,或者在重新布置用于提供奖励的相同符号的情况下以“ REACH(准备中奖)”状态,游戏机B> 13 在显示设备上显示与相同符号对应的渲染效果。因此,在即使以失败的组合而结束也达到“ REACH”状态的组合的情况下,进行与实现获胜的组合时相同的渲染效果。保持赢得胜利的悬念。

著录项

  • 公开/公告号US8272942B2

    专利类型

  • 公开/公告日2012-09-25

    原文格式PDF

  • 申请/专利权人 NAKAYASU TSUKAHARA;

    申请/专利号US20090469434

  • 发明设计人 NAKAYASU TSUKAHARA;

    申请日2009-05-20

  • 分类号A63F9/24;A63F13/00;G06F17/00;G06F19/00;

  • 国家 US

  • 入库时间 2022-08-21 17:30:23

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