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Game apparatus and method for teaching core replacement behaviors

机译:用于教导核心替换行为的游戏装置和方法

摘要

The present invention comprises a game apparatus and method for teaching and providing practice in core replacement behaviors, such as Asking the Question (i.e., Manding), Accepting “No”, Waiting and Sharing, to individuals with behavior challenges, including individuals with special needs. Grounded in principles of Applied Behavioral Analysis, the invention allow a trainer, through discrete trial training in an entertaining game format, to manipulate motivating operations in order to teach in a positive fashion these core replacement behaviors to a player. The method also incorporates the use of other procedural components, such as interspersing easy and difficult tasks and demand fading. Data as to a player's performance and progress in carrying out these core replacement behaviors may be collected and recorded both by trainers with respect to game sessions and by direct care providers in the natural environment.
机译:本发明包括一种游戏设备和方法,用于向具有行为挑战的个人,包括有特殊需要的个人,进行核心替代行为的教学和实践,例如提出问题(即,下单),接受“否”,等待和分享。 。本发明基于应用行为分析的原理,允许训练者通过以有趣的游戏形式进行的离散试验训练来操纵激励操作,以便以积极的方式向玩家教授这些核心替换行为。该方法还结合了其他过程组件的使用,例如散布简单和困难的任务以及需求淡化。关于球员的表现和在执行这些核心替换行为方面的进展的数据可以由教练关于比赛时间以及由自然环境中的直接护理提供者收集和记录。

著录项

  • 公开/公告号US8182268B2

    专利类型

  • 公开/公告日2012-05-22

    原文格式PDF

  • 申请/专利权人 CYNTHIA P. REKORT;

    申请/专利号US20080283737

  • 发明设计人 CYNTHIA P. REKORT;

    申请日2008-09-15

  • 分类号G09B19/00;

  • 国家 US

  • 入库时间 2022-08-21 17:28:49

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