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Video game systems and methods for providing software-based skill adjustment mechanisms for video game systems

机译:视频游戏系统和用于为视频游戏系统提供基于软件的技能调整机制的方法

摘要

Video game systems and methods provide one or more software-based skill adjustment mechanisms for video game systems to adjust a difficulty level of the video games based on an existing skill level or game play of a player. The difficulty level of the video games is adjustable to correspond to an existing skill level of the player for removing digital blocks from a digital matrix, clearing digital complete horizontal lines from the digital matrix and/or avoiding game ending conditions. The difficulty level of the video game may be adjusted to facilitate skill-building game play for the player. The difficulty level of the video games is adjustable during game play that is approaching or leading to a game ending condition via software for one or more primary and/or secondary skill adjustment mechanisms. The one or more primary and/or secondary skill adjustment mechanisms include matrix dimension adjustments, line clear adjustments, level and fall speed adjustments, piece adjustments and/or a top-out, lock-out and/or block-out meter.
机译:视频游戏系统和方法为视频游戏系统提供了一种或多种基于软件的技能调整机制,以基于玩家的现有技能水平或游戏玩法来调整视频游戏的难度水平。视频游戏的难度等级是可调节的,以对应于玩家从数字矩阵中移除数字块,从数字矩阵中清除数字完整水平线和/或避免游戏结束条件的现有技能水平。可以调整视频游戏的难度级别,以促进玩家进行技能训练。通过一种或多种主要和/或次要技能调整机制的软件,在接近或导致游戏结束的游戏过程中,视频游戏的难度级别是可调节的。一个或多个主要和/或次要技能调整机制包括矩阵尺寸调整,线条清晰调整,水平和下降速度调整,件调整和/或顶出,锁定和/或阻挡计。

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