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Video game systems and methods for providing software-based skill adjustment mechanisms for video game systems
Video game systems and methods for providing software-based skill adjustment mechanisms for video game systems
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机译:视频游戏系统和用于为视频游戏系统提供基于软件的技能调整机制的方法
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摘要
Video game systems and methods provide one or more software-based skill adjustment mechanisms for video game systems to adjust a difficulty level of the video games based on an existing skill level or game play of a player. The difficulty level of the video games is adjustable to correspond to an existing skill level of the player for removing digital blocks from a digital matrix, clearing digital complete horizontal lines from the digital matrix and/or avoiding game ending conditions. The difficulty level of the video game may be adjusted to facilitate skill-building game play for the player. The difficulty level of the video games is adjustable during game play that is approaching or leading to a game ending condition via software for one or more primary and/or secondary skill adjustment mechanisms. The one or more primary and/or secondary skill adjustment mechanisms include matrix dimension adjustments, line clear adjustments, level and fall speed adjustments, piece adjustments and/or a top-out, lock-out and/or block-out meter.
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