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Effect of Active Video Games on Healthy Children’s Fundamental Motor Skills and Physical Fitness: A Systematic Review

机译:活动视频游戏对健康儿童基础运动技能和体质的影响:系统评价

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摘要

Objective: The present study aimed to synthesize the most updated literature regarding the casual evidence of the effects of active video games (AVGs) on fundamental motor skills (FMS; locomotor skills and object control skills) and physical fitness among healthy children. Methods: Electronic databases were searched through October 2020. Peer-reviewed randomized control trials (RCTs) and quasi-experimental designs examining the effectiveness of AVGs on FMS and physical fitness development among healthy children (3–12 years) were screened. Results: A total of nine RCTs and one quasi-experimental study were included. Of the five studies examining the effect of AVGs on FMS, two reported significant improvements, while three reported no significant improvements in motor skills development as compared to control. Of the five studies assessing the effects of AVGs on physical fitness, four reported significant improvements in physical fitness such as balance, agility, and speed, whereas one reported significant improvements in skill-related executive function, but not in physical competence. Conclusions: Overall, the current available evidence supports AVGs as an effective means to improve physical fitness, such as balance, postural stability, and agility, among healthy children. However, the findings of AVGs on healthy children’s object control and locomotor skills remain inconclusive.
机译:目的:目前的研究旨在综合有关活跃视频游戏(AVGS)对基本机动技能(FMS;机车技能和对象控制技能)以及健康儿童的身体健康的临时证据的临时证据。方法:通过10月20日搜索电子数据库。对同行评审的随机控制试验(RCT)和准实验设计筛查了筛查了健康儿童(3-12岁)对健康儿童(3-12岁)对FMS和身体健康发展的有效性的。结果:包括九个RCT和一个准实验研究。在研究AVGS对FMS的影响的五项研究中,两次报告的显着改进,而三个报告与对照相比,电机技能的发展没有显着改善。在评估AVGS对体质的影响的五项研究中,四个报告了体质健身的显着改善,如平衡,敏捷和速度,而一个人的技能相关行政职能的重大改进,但不在物理竞争力中。结论:总体而言,目前可用证据支持AVGS作为改善身体健康的有效手段,如健康儿童之间的平衡,姿势稳定和敏捷性。然而,对健康儿童对象控制和运动技能的平均的调查结果仍然不确定。

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