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Treasure-type in-game advertising system

机译:藏宝型游戏内广告系统

摘要

PPROBLEM TO BE SOLVED: To provide a treasure-type advertising system in a game which permits a player to realize a user participating affiliate advertisement model by setting an arbitrarily chosen advertisement in an item when the player's own character throws away the item and abandons the ownership of that and subsequently displaying an advertisement set in a play screen when a character who acquires the item appears in a network game. PSOLUTION: The treasure type advertising system in a game permits the player's character to add an arbitrarily chosen advertisement code to the item and throw away the item when the player's character throws away the item in a game field while the player is playing a network game by accessing a server device 3 from a home game machine 1a. When another player's character picks up the item to which the advertisement code is added, the detail of the advertisement is reproduced on the player's communications terminal. Consequently the advertising system permits a user participating affiliate advertisement model to be achieved. PCOPYRIGHT: (C)2009,JPO&INPIT
机译:

要解决的问题:在游戏中提供一种宝藏型广告系统,该系统允许玩家通过在玩家自己的角色扔掉物品时在物品中设置任意选择的广告来实现用户参与的会员广告模型。放弃所有权并随后在获取该物品的角色出现在网络游戏中时,在播放屏幕上显示广告集。

解决方案:游戏中的宝藏型广告系统允许玩家的角色在物品上添加任意选择的广告代码,并且当玩家在玩游戏时在游戏场中将角色扔掉物品时扔掉物品。通过从家用游戏机1a访问服务器设备3来进行网络游戏。当另一个玩家的角色拿起添加了广告代码的项目时,广告的详细信息将在玩家的通信终端上重现。因此,广告系统允许实现用户参与的会员广告模型。

版权:(C)2009,日本特许厅&INPIT

著录项

  • 公开/公告号JP5511130B2

    专利类型

  • 公开/公告日2014-06-04

    原文格式PDF

  • 申请/专利权人 株式会社タイトー;

    申请/专利号JP20070266700

  • 发明设计人 菱沼 武史;

    申请日2007-10-12

  • 分类号A63F13/61;A63F13/35;A63F13/79;G09F19;G06Q30/02;

  • 国家 JP

  • 入库时间 2022-08-21 16:12:11

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