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CONTINUOUS AND DYNAMIC LEVEL OF DETAIL FOR EFFICIENT POINT CLOUD OBJECT RENDERING
CONTINUOUS AND DYNAMIC LEVEL OF DETAIL FOR EFFICIENT POINT CLOUD OBJECT RENDERING
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机译:有效点云渲染的连续和动态层次
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摘要
Rendering real-time three-dimensional computer models is a resource-intensive task, and even more so for point cloud objects. Level of detail is traditionally performed using a small number of fixed-size independent models. A new system is presented of rendering point cloud objects with efficient dynamic level of detail. Several novel point cloud dynamic level of detail techniques are presented that are fairly simple to implement and significantly more efficient in terms of managing rendering load, data reduction, and memory consumption. The novel point cloud dynamic level of detail techniques can be employed to optimize or otherwise improve the rendering efficiency of rendering point cloud objects.
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