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Rendering continuous level-of-detail meshes by Masking Strips

机译:通过遮罩条渲染连续的细节层次网格

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In this paper we present a new continuous multiresolution approach which has been developed for the interactive visualization of meshes in real-time applications. Our interest is to offer an efficient solution which considers submeshes, textures, normals and bones for skeletal animations. The model has been designed to give view-independent continuous levels-of-detail and uses triangle strips for exploiting vertex cache and coherence for minimizing bus traffic. Furthermore, its data structures allow for an efficient extraction process where all unnecessary information is eliminated and also for progressive transmission. A new simplification strategy has also been developed, which preserves appearance and attributes. In the results section we present different images to show the visual quality obtained with this simplification method, as well as a study of the storage and rendering costs.
机译:在本文中,我们提出了一种新的连续多分辨率方法,该方法已开发用于实时应用中的网格的交互式可视化。我们的兴趣是提供一种有效的解决方案,该方案考虑骨骼动画的子网格,纹理,法线和骨骼。该模型旨在提供与视图无关的连续细节级别,并使用三角形条带来利用顶点缓存,并使用相干性来最小化总线流量。此外,它的数据结构允许高效的提取过程,其中消除了所有不必要的信息,并可以进行渐进式传输。还开发了一种新的简化策略,该策略保留了外观和属性。在结果部分中,我们展示了不同的图像,以显示通过这种简化方法获得的视觉质量,以及对存储和渲染成本的研究。

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