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Continuous Distance-Dependent Level of Detail for Rendering Heightmaps

机译:连续的距离相关的详细程度渲染高度图

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摘要

This paper presents a technique for GPU-based rendering of heightmap terrains, which is a refinement of several existing methods with some new ideas. It is similar to the terrain clipmap approaches [Tanner et al. 98, Losasso 04], as it draws the terrain directly from the source heightmap data. However, instead of using a set of regular nested grids, it is structured around a quadtree of regular grids, more similar to [Ulrich 02], which provides it with better level-of-detail distribution. The algorithm's main improvement over previous techniques is that the LOD function is the same across the whole rendered mesh and is based on the precise three-dimensional distance between the observer and the terrain. To accomplish this, a novel technique for handling transition between LOD levels is used, which gives smooth and accurate results. For these reasons the system is more predictable and reliable, with better screen-triangle distribution, cleaner transitions between levels, and no need for stitching meshes. This also simplifies integration with other LOD systems that are common in games and simulation applications. With regard to the performance, it remains favorable compared to similar GPU-based approaches and works on all graphics hardware supporting Shader Model 3.0 and above. The example (demo and complete source code) is available online.
机译:本文提出了一种基于GPU的高度图地形渲染技术,该技术是对一些现有方法的改进,并带有一些新思想。它类似于地形剪贴图方法[Tanner等。 98,Losasso 04],因为它直接从源高度图数据绘制了地形。但是,它不是使用一组常规的嵌套网格,而是围绕规则网格的四叉树构造,更类似于[Ulrich 02],这为它提供了更好的详细程度分布。该算法相对于先前技术的主要改进是,LOD函数在整个渲染网格上相同,并且基于观察者与地形之间的精确三维距离。为此,使用了一种新颖的技术来处理LOD级别之间的转换,该技术可提供平滑而准确的结果。由于这些原因,该系统更加可预测和可靠,具有更好的屏幕三角形分布,层次之间更清晰的过渡,并且无需缝合网格。这也简化了与游戏和模拟应用程序中常见的其他LOD系统的集成。关于性能,与类似的基于GPU的方法相比,它仍然是有利的,并且可以在支持Shader Model 3.0及更高版本的所有图形硬件上运行。该示例(演示和完整的源代码)可在线获得。

著录项

  • 来源
    《Journal of graphics tools》 |2009年第4期|P.57-74|共18页
  • 作者

    Filip Strugar;

  • 作者单位

    Rebellion Developments Ltd, Riverside House, Osney Mead, Oxford, OX2 0ES, UK;

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  • 原文格式 PDF
  • 正文语种 eng
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