首页> 外国专利> VOCABULARY LEARNING GAME SYSTEM AND GAME METHOD WITH ADVERTISEMENT

VOCABULARY LEARNING GAME SYSTEM AND GAME METHOD WITH ADVERTISEMENT

机译:带广告的词汇学习游戏系统及游戏方法

摘要

The present invention relates to a kind of system and method, have the method for advertising function for learning Vocabulary. It include user terminal and a game server by network includes: user authentication unit that the learning Vocabulary, which has advertising function, user authentication is received by sending game server for user information, if game is requested execution from user; Inquire that the vocabulary questions of which display setting device pass through access DB vocabulary in terminal; Input matrix generates unit, generates the spelling input of matrix phonetic, wherein being formed in grid, and passes through the Pinyin Input user on the Pinyin Input screen of display matrix for combination vocabulary display problem; Determination unit determines whether correctly whether answer is correct, by comparing phonetic is combined, inputs through matrix from user's Pinyin Input, with vocabulary questions; If a kind of ad distribution unit is confirmed as correctly for showing the related terminal of which particular advertisement of correct answer by accessing advertisement DB answers; With game result producing region, include the correct answer head number of game points about game result which create information and obtain advertising information, show the information of the game result terminal screen, and by game result information to game server. According to the present invention, game player can effectively study vocabuaries by game, and can also maximize advertising results, by providing advertisement with no nterference game in game progress. ;The 2015 of copyright KIPO submissions
机译:本发明涉及一种系统和方法,具有用于广告学习词汇的功能的方法。它包括用户终端和通过网络的游戏服务器,包括:用户认证单元,具有广告功能的学习词汇,如果请求用户执行游戏,则通过发送游戏服务器获取用户信息来接收用户认证。查询哪个显示设置设备的词汇问题通过终端中的访问数据库词汇;输入矩阵生成单元,生成以网格形式形成的矩阵语音的拼写输入,并通过显示矩阵的拼音输入屏幕上的拼音输入用户解决组合词汇显示问题。确定单元通过比较语音组合,来自用户拼音输入的矩阵输入,与词汇问题,来确定答案是否正确。如果通过访问广告DB答案确认了一种广告分发单元正确地显示了哪个终端的正确答案的广告,则显示该广告分发单元;在游戏结果产生区域中,包括关于产生结果并获得广告信息的游戏结果的正确游戏点数答案头,将游戏结果终端屏幕的信息显示给游戏服务器,并通过游戏结果信息显示给游戏服务器。根据本发明,通过在游戏进程中不提供干扰游戏的广告,游戏者可以有效地按游戏学习词汇,并且还可以最大化广告结果。 ; 2015年版权KIPO提交文件

著录项

  • 公开/公告号KR20140121950A

    专利类型

  • 公开/公告日2014-10-17

    原文格式PDF

  • 申请/专利权人 NOM YEON JOO;

    申请/专利号KR20130038153

  • 发明设计人 NOM YEON JOO;

    申请日2013-04-08

  • 分类号G06Q50/10;G06Q50/20;G06Q30/02;

  • 国家 KR

  • 入库时间 2022-08-21 15:41:56

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