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SPATIAL LOGIC GAME DEVICE IMPROVING SKILLS, IN PARTICULAR GAME-LABYRINTH

机译:改进游戏技能的空间逻辑游戏设备,特别是迷宫游戏

摘要

1. A spatial gaming device that improves logical skills and dexterity, in particular a maze game having a regular, incorrect or disordered spanning shape containing a maze and a game element (7), configured to move through the maze, characterized in that the game element represents a pin (7) with a head (9) located at each end of the shaft (8) of the pin (7), and the female form is implemented as a body (1, 101, 201) containing a static or dynamic spatial labyrinth, filled in accordance with the spatial geometric configuration of the heads (9) and the shaft (8) of the pin (7) and allowing the pin (7) to be moved, with spatial sections (2, 3, 4, 5, 10, 12, 13, 109, 110, 111, 113, 114, 115, 209, 210, 211, 214, 215, 216, 219, 220) tracks located in the body (1, 101, 201) and in the body parts (102, 103, 202, 203), and sections (2, 3, 4, 5, 10, 12, 13, 109, 110, 111, 113, 114, 115, 209, 210, 211, 214, 215, 216, 219, 220) of the track form the body of the maze and arranged so that the pin (7) can be moved along them step by step, while the pin (7) is made to rotate in the direction arches parallel or perpendicular to the axis of the body (1, 101, 102), in directions perpendicular or parallel to its own axis, with the possibility of free rotation by combining previous turns, or moving along the spatial curve as it passes through the maze, and the hull parts (102 , 103, 202, 203, 204) are made with the possibility of moving relative to each other when moving the pin (7) along them, and the labyrinth ensures the movement of the pin (7) created by stepwise movements of the body parts, and the length of the erased
机译:1.一种提高逻辑技能和灵活性的空间游戏设备,特别是具有规则,不正确或无序的跨越形状的迷宫游戏,该迷宫游戏包含迷宫和配置为在迷宫中移动的游戏元素(7),其特征在于,该游戏元件代表一个销钉(7),其头部(9)位于销钉(7)的轴(8)的每一端,并且凹模被实现为包含静态或静态的主体(1、101、201)。动态空间迷宫,根据头部(9)和销(7)的杆身(8)的空间几何构型填充,并允许销(7)随空间部分(2、3、4)移动,位于主体(1、101、201)的、、 5、10、12、13、109、110、111、113、114、115、209、210、211、214、215、216、219、220)轨道以及在身体部位(102、103、202、203)和部位(2、3、4、5、10、12、13、109、110、111、113、114、115、209、210、211、214轨道的215、216、219、220)形成迷宫的主体,并布置成使销钉(可以使销钉(7)沿它们逐步移动,同时使销钉(7)在平行于或垂直于主体(1、101、102)的轴线的方向上沿垂直或平行于其自身的方向旋转轴,可以通过合并先前的转弯自由旋转,或者在其穿过迷宫时沿着空间曲线移动,并且船体部分(102、103、202、203、204)可以相对于沿销钉(7)沿销钉(7)彼此移动时,迷宫确保了销钉(7)的运动(由身体部位的逐步运动产生)以及擦除的长度

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