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Video game apparatus, video game processing method, video game processing program, and computer-readable recording medium

机译:视频游戏装置,视频游戏处理方法,视频游戏处理程序和计算机可读记录介质

摘要

PROBLEM TO BE SOLVED: To provide a video game device capable of enhancing the realistic feel of a battle scene.SOLUTION: The game device 10 displays a battle scene in which a player character moved by the user's operation fights against an enemy character moved not by the user's operation. The game device 10 includes a main image generation unit 46 for generating a main image in which a portion of the enemy character is displayed according to the relative positions between the player character and the enemy character in a 3D space where the player character and the enemy character exist, and a sub image generation unit 47 for generating a sub image that displays the total image of the enemy character in such a way that a portion of the enemy character displayed in the main image becomes identifiable in the total image.
机译:解决的问题:提供一种能够增强战斗场景的真实感的视频游戏设备。解决方案:游戏设备10显示战斗场景,在该战斗场景中,通过用户操作移动的玩家角色与未通过移动的敌人角色进行战斗。用户的操作。游戏装置10包括主图像生成单元46,该主图像生成单元46用于生成主图像,在该主图像中,根据玩家角色与敌人角色之间的相对位置,在玩家角色与敌人之间的3D空间中显示一部分敌人角色。存在子角色,并且子图像生成单元47用于生成子图像,该子图像以如下方式显示敌方角色的整个图像,即,在主图像中显示的敌方角色的一部分在总图像中变得可识别。

著录项

  • 公开/公告号JP5789991B2

    专利类型

  • 公开/公告日2015-10-07

    原文格式PDF

  • 申请/专利权人 フリュー株式会社;

    申请/专利号JP20110006253

  • 发明设计人 阿部 浩幸;加藤 意之;

    申请日2011-01-14

  • 分类号A63F13/525;A63F13/53;A63F13/822;

  • 国家 JP

  • 入库时间 2022-08-21 15:29:41

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