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VIEW SYNTHESIS USING LOW RESOLUTION DEPTH MAPS

机译:使用低分辨率深度图进行视图合成

摘要

View synthesis is performed based on obtained texture data and a depth map. The resolution of the depth map is lower than that of the texture data by a ratio dw in the x direction and by a ratio dh in the y direction. Texture pixel positions x, y are transformed into non-integer depth map pixel positions by performing divisions x/dw and y/dh and these non-integer depth map pixel positions are rounded to integer depth map pixel positions, and a view is synthesized based at least on the obtained texture data and depth map values at the integer depth map pixel positions and/or adjacent positions.
机译:基于获得的纹理数据和深度图执行视图合成。深度图的分辨率比纹理数据的分辨率低x方向的比率dw和y方向的比率dh。通过执行除法x / dw和y / dh,将纹理像素位置x,y转换为非整数深度图像素位置,并将这些非整数深度图像素位置舍入为整数深度图像素位置,并基于至少在整数深度图像素位置和/或相邻位置处所获得的纹理数据和深度图值上。

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