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USER INTERFACE TECHNIQUE FOR DETERMINING ATTACK SKILL TO BE DELIVERED BY FIGHTER IN MATCH GAME EXECUTED BY COMPUTING SYSTEM
USER INTERFACE TECHNIQUE FOR DETERMINING ATTACK SKILL TO BE DELIVERED BY FIGHTER IN MATCH GAME EXECUTED BY COMPUTING SYSTEM
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机译:用户界面技术,用于确定由计算机执行的配对游戏中由战斗员提供的攻击技能
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摘要
PROBLEM TO BE SOLVED: To produce novel amusement by an action of manipulating a game by adopting an unprecedented novel user interface technique in a process in which a player manipulating a team in an attacking side determines an attack skill to be delivered.;SOLUTION: An attack skill display ring is formed by delimiting a circumference into a plurality of divided areas and, when a fighter A implements an attack, names and symbols of respective attack skills are displayed on the divided areas one by one on the basis of information of a plurality of attack skills selected for the fighter A in a team organization record. A cursor representing a spot on the circumference repetitively rotates along the circumference. When the player operates to stop, the cursor is made to stop, and an attack skill ID corresponding to the name displayed on the divided area represented by the cursor is delivered to an attack effect calculation algorithm.;SELECTED DRAWING: Figure 2;COPYRIGHT: (C)2017,JPO&INPIT
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