首页> 外国专利> USER INTERFACE TECHNIQUE FOR DETERMINING ATTACK SKILL TO BE DELIVERED BY FIGHTER IN MATCH GAME EXECUTED BY COMPUTING SYSTEM

USER INTERFACE TECHNIQUE FOR DETERMINING ATTACK SKILL TO BE DELIVERED BY FIGHTER IN MATCH GAME EXECUTED BY COMPUTING SYSTEM

机译:用户界面技术,用于确定由计算机执行的配对游戏中由战斗员提供的攻击技能

摘要

PROBLEM TO BE SOLVED: To produce novel amusement by an action of manipulating a game by adopting an unprecedented novel user interface technique in a process in which a player manipulating a team in an attacking side determines an attack skill to be delivered.;SOLUTION: An attack skill display ring is formed by delimiting a circumference into a plurality of divided areas and, when a fighter A implements an attack, names and symbols of respective attack skills are displayed on the divided areas one by one on the basis of information of a plurality of attack skills selected for the fighter A in a team organization record. A cursor representing a spot on the circumference repetitively rotates along the circumference. When the player operates to stop, the cursor is made to stop, and an attack skill ID corresponding to the name displayed on the divided area represented by the cursor is delivered to an attack effect calculation algorithm.;SELECTED DRAWING: Figure 2;COPYRIGHT: (C)2017,JPO&INPIT
机译:解决的问题:在操作进攻方球队的球员确定要交付的进攻技能的过程中,通过采用前所未有的新颖用户界面技术,通过操纵游戏的动作来产生新颖娱乐。攻击技能显示环是通过将周围划定为多个分割区域而形成的,并且,当战士A实施攻击时,基于多个信息,在分割区域上分别显示各攻击技能的名称和符号。团队组织记录中为战斗机A选择的攻击技能的评估。表示圆周上的斑点的光标沿着圆周反复旋转。当玩家操作停止时,使光标停止,并且将与光标所代表的划分区域上显示的名称相对应的攻击技能ID传递给攻击效果计算算法。SELECTED DRAWING:图2; COPYRIGHT: (C)2017,日本特许厅&INPIT

著录项

  • 公开/公告号JP2017131416A

    专利类型

  • 公开/公告日2017-08-03

    原文格式PDF

  • 申请/专利权人 GIANTY INC;

    申请/专利号JP20160014202

  • 发明设计人 HO TUNG LAM;

    申请日2016-01-28

  • 分类号A63F13/52;A63F13/53;A63F13/822;A63F13/70;

  • 国家 JP

  • 入库时间 2022-08-21 14:00:29

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