首页> 外国专利> Method and/or apparatus for implementing a game universe state preservation and/or review feature in a video game system

Method and/or apparatus for implementing a game universe state preservation and/or review feature in a video game system

机译:在视频游戏系统中实现游戏世界状态保存和/或查看功能的方法和/或装置

摘要

An apparatus comprising a game engine circuit, a controller circuit and a replay circuit. The game engine circuit may be configured to generate a video signal that represents a real time game environment. The controller circuit may be configured to present signals received from a game user. The signals may be configured to control operations of an avatar of a game player within the real time game environment. The replay circuit may be configured to store a frame comprising (i) one or more portions of the video signal and (ii) one or more game restore points. The stored frames may be configured to (i) allow the game user to review a previously played portion of the game environment and (ii) resume playback in the real time game environment from one of the game restore points.
机译:一种包括游戏引擎电路,控制器电路和重放电路的设备。游戏引擎电路可以被配置为生成表示实时游戏环境的视频信号。控制器电路可以被配置为呈现从游戏用户接收的信号。信号可以被配置为控制实时游戏环境内游戏玩家的化身的操作。重放电路可以被配置为存储包括(i)视频信号的一个或多个部分和(ii)一个或多个游戏恢复点的帧。所存储的帧可以被配置为(i)允许游戏用户查看游戏环境的先前玩过的部分,以及(ii)从游戏恢复点之一在实时游戏环境中恢复回放。

著录项

  • 公开/公告号US9776087B1

    专利类型

  • 公开/公告日2017-10-03

    原文格式PDF

  • 申请/专利权人 JEFFERY R. CAMPBELL;

    申请/专利号US20070750555

  • 发明设计人 JEFFERY R. CAMPBELL;

    申请日2007-05-18

  • 分类号A63F13/497;A63F13/493;A63F13/45;A63F13/49;

  • 国家 US

  • 入库时间 2022-08-21 13:45:16

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