首页> 外国专利> GLOBAL ILLUMINATION RENDERING METHOD ON THE BASIS OF VIRTUAL LIGHT SOURCE AND ADAPTIVE SPARSE MATRIX REDUCTION

GLOBAL ILLUMINATION RENDERING METHOD ON THE BASIS OF VIRTUAL LIGHT SOURCE AND ADAPTIVE SPARSE MATRIX REDUCTION

机译:基于虚拟光源和自适应稀疏矩阵缩减的全局照明渲染方法

摘要

Provided is a global illumination rendering method on the basis of a virtual light source and an adaptive sparse matrix reduction, comprising: determining a visual sampler, a virtual light source and light source information of each virtual light source of a scene to be drawn; the visual sampler including a rendering point of a camera on a geometric grid surface of the scene to be drawn, and a line of sight in a medium of the scene to be drawn; the virtual light source including a virtual point light source and a virtual line light source; constructing a light transmission matrix for the scene to be drawn, establishing a corresponding light tree according to the light source information of the virtual light source, and sparse matrix reducing the light transmission matrix column-by-column according to the light tree; conducting a weighted summation of pixel brightness values of each visual sampler corresponding to each pixel, the result of the weighted summation being used as the brightness value of the pixel.
机译:提供一种基于虚拟光源和自适应稀疏矩阵约简的全局照明渲染方法,包括:确定视觉采样器,虚拟光源以及待绘制场景的每个虚拟光源的光源信息;视觉采样器,包括在要绘制的场景的几何网格表面上的摄像机的渲染点,以及在要绘制的场景的介质中的视线;虚拟光源包括虚拟点光源和虚拟线光源。构造待绘制场景的透光矩阵,根据虚拟光源的光源信息建立对应的发光树,并根据该发光树逐列缩小稀疏矩阵。进行与每个像素相对应的每个视觉采样器的像素亮度值的加权求和,所述加权求和的结果用作所述像素的亮度值。

著录项

  • 公开/公告号WO2017167084A1

    专利类型

  • 公开/公告日2017-10-05

    原文格式PDF

  • 申请/专利权人 ZHEJIANG UNIVERSITY;

    申请/专利号WO2017CN77634

  • 发明设计人 BAO HUJUN;WANG RUI;HUO YUCHI;

    申请日2017-03-22

  • 分类号G06T15/20;

  • 国家 WO

  • 入库时间 2022-08-21 13:29:30

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