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Relative inverse kinematics graphical user interface tool
Relative inverse kinematics graphical user interface tool
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机译:相对逆运动学图形用户界面工具
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摘要
A method of relative inverse kinematics graphical user interface may include providing, a first view of a graphical user interface (GUI) to be displayed, wherein the first view is associated with relative inverse kinematics (RIK) of a game character of a video game and receiving a selection of a first GUI element comprised by the first view of the GUI, the selection indicating that a RIK target is to be added to an animation associated with the game character of the video game. The method may further include, in response to the receiving the selection, providing a second view of the GUI to be displayed, wherein the second view comprises an inverse kinematic (IK) joint option, a relative actor option, and a relative joint option, the options associated with the animation, receiving selections corresponding to the options, and configuring the animation according to the selections corresponding to the options.
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