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Generating Virtual Reality Content Based on Corrections to Stitching Errors

机译:基于校正拼接错误生成虚拟现实内容

摘要

Some embodiments of the invention include methods and systems to generating virtual reality content based on corrections to stitching errors. The method includes receiving at a cloud-based server through a network interface, raw virtual reality video data recorded by camera modules of a camera array. The method further includes stitching the raw virtual reality video data, at the cloud-based server, to generate an initial virtual reality render. The method further includes determining that the initial virtual reality render has stitching errors. The method further includes transmitting the initial virtual reality render from the cloud-based server to a user device. The method further includes receiving a correction to the initial virtual reality render from the user device. The method further includes generating virtual reality content based on the correction.
机译:本发明的一些实施例包括基于对缝合误差的校正来生成虚拟现实内容的方法和系统。该方法包括通过网络接口在基于云的服务器上接收由照相机阵列的照相机模块记录的原始虚拟现实视频数据。该方法还包括在基于云的服务器处缝合原始虚拟现实视频数据,以生成初始虚拟现实渲染。该方法还包括确定初始虚拟现实渲染具有拼接错误。该方法还包括将初始虚拟现实渲染从基于云的服务器传输到用户设备。该方法还包括从用户设备接收对初始虚拟现实渲染的校正。该方法还包括基于校正来生成虚拟现实内容。

著录项

  • 公开/公告号US2018225805A1

    专利类型

  • 公开/公告日2018-08-09

    原文格式PDF

  • 申请/专利权人 JAUNT INC.;

    申请/专利号US201815893547

  • 发明设计人 OLAF BRANDT;ANATOLI ADAMOV;

    申请日2018-02-09

  • 分类号G06T3/40;G06T1/20;H04N5/232;H04N5/341;

  • 国家 US

  • 入库时间 2022-08-21 12:55:29

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