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Game board-simulator for group sessions on restoration of fine motor skills and intellectual activity in patients with neurological clinic

机译:用于在神经内科患者中恢复精细运动技能和智力活动的小组会议的游戏板模拟器

摘要

The utility model refers to medicine for the division of neurology and neuropsychology and can be used in neurorehabilitation departments of neurological and neurosurgical clinics during group sessions on restoring fine motor skills and intellectual activity in patients with a neurological clinic with organic brain lesions of various etiologies. ;The utility model contains a plastic base (1) of square shape with dimensions from 250x250 mm to 300x300 mm, 8-12 mm thick, along the perimeter of which the flanges (2) with a height of 6-8 mm are made on the front and back sides, and on the front and (3), the height of which is equal to the height of the collar (2), with three horizontal and three vertical stiffeners (3) formed on the front side of the base (1), which form sixteen cells of the same size ( 4) of the square form, and on the reverse side of the base In the central part, four horizontal and four vertical stiffeners (3) are formed which form a square area divided into nine identical square cells (4) in size, the size of each of which is similar to the size of the cell (4) on the front side of the base (1), and the square area itself is equidistant from the side collars (2), the intersections of the horizontal and vertical stiffeners (3) of the front and back sides of the base (1) are made in the form of thickenings (5) of cylindrical shape with a diameter of 22-24 mm; and in the center of each cell (4) of the front and back side of the base (1) a blind hole (6) is formed into which the plug-in chip (7) is installed, the depth of each blind hole (6) being 12-16 mm, and the diameter corresponding to The inner diameter of the neck of a standard glass bottle is 18.5 ± 0.5 mm. the intersections of the horizontal and vertical stiffeners (3) of the front and back sides of the base (1) are made in the form of thickenings (5) of cylindrical shape with a diameter of 22-24 mm; and in the center of each cell (4) of the front and back side of the base (1) a blind hole (6) is formed into which the plug-in chip (7) is installed, the depth of each blind hole (6) being 12-16 mm, and the diameter corresponding to The inner diameter of the neck of a standard glass bottle is 18.5 ± 0.5 mm. the intersections of the horizontal and vertical stiffeners (3) of the front and back sides of the base (1) are made in the form of thickenings (5) of cylindrical shape with a diameter of 22-24 mm; and in the center of each cell (4) of the front and back side of the base (1) a blind hole (6) is formed into which the plug-in chip (7) is installed, the depth of each blind hole (6) being 12-16 mm, and the diameter corresponding to The inner diameter of the neck of a standard glass bottle is 18.5 ± 0.5 mm.;The declared "game board-simulator" allows to conduct group sessions with patients of the neurological clinic aimed at simultaneous restoration of two processes: a) fine motor skills by implementing finger movements that install and remove plugs, b) intellectual activity by solving logical problems, arising in the course of the game "Tic-Tac-Toe", the degree of complexity of which may vary.
机译:本实用新型是神经病学和神经心理学分科的药物,在具有各种病因的器质性脑病的神经病学诊所的小组会议上,可用于神经病学和神经外科诊所的神经康复科,以恢复精细运动技能和智力活动。 ;本实用新型包括方形塑料底座(1),尺寸为250x250mm至300x300mm,厚度为8-12mm,沿其周边制作了高度为6-8mm的凸缘(2)。正面和背面以及正面(3),其高度等于轴环(2)的高度,在底座的正面形成三个水平和三个垂直加劲肋(3)( 1),它们形成十六个正方形大小相同的单元(4),并在基座的背面。在中央部分,形成四个水平和四个垂直加劲肋(3),它们形成一个正方形区域,分为九个相同的方形单元(4),其大小均与底座(1)正面的单元(4)的大小相似,并且方形区域本身与侧边环等距(如图2所示,底座(1)的正面和背面的水平和垂直加劲肋(3)的交点以增厚(5)的形式制成直径为22-24毫米的圆柱形;并且,在基座(1)的正面和背面的各单元(4)的中央形成有供插入芯片(7)安装的盲孔(6),各盲孔的深度( 6)是12-16mm,并且对应于标准玻璃瓶的颈部的内径的直径是18.5±0.5mm。底座(1)的正面和背面的水平和垂直加强件(3)的相交处形成为直径为22-24mm的圆柱形的加厚部(5)。并且,在基座(1)的正面和背面的各单元(4)的中央形成有供插入芯片(7)安装的盲孔(6),各盲孔的深度( 6)是12-16mm,并且对应于标准玻璃瓶的颈部的内径的直径是18.5±0.5mm。底座(1)的正面和背面的水平和垂直加强件(3)的相交处形成为直径为22-24mm的圆柱形的加厚部(5)。并且,在基座(1)的正面和背面的各单元(4)的中央形成有供插入芯片(7)安装的盲孔(6),各盲孔的深度( 6)直径为12-16毫米,对应于标准玻璃瓶的颈部内径的直径为18.5±0.5毫米。;声明的“游戏板模拟器”允许与神经病学诊所的患者进行小组讨论旨在同时恢复两个过程:a)通过执行手指运动来安装和卸下插头,以提高运动技能; b)解决“井字游戏”过程中出现的逻辑问题的智力活动,复杂度可能会有所不同。

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