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METHOD OF ESTIMATING SPORT TALENT COMPONENTS

机译:评估体育人才的方法

摘要

FIELD: sport; data processing.;SUBSTANCE: invention relates to methods for evaluating sports talents in gaming sports. Trainer from the library of the software and hardware complex (SHC) chooses the program for assessing the sports talent of the athlete, performed on the playing field with artificially created zones of a given size, which are forbidden to find an athlete and/or sports equipment, simulate the opposition of rival players, purposefully move and impede the movement of the athlete, react to the change in the direction of movement of the athlete with a given inertia due to the delay in movement due to the presence of a sensorimotor reaction time of rival players. Changing the zones and training modes are set by the hardware/software complex or manually. Predetermined number of stationary or mobile zones simulating rivals is formed on the playing field by a discontinuous contour with a predetermined interval of contour elements from a predetermined number of remotely controlled balls that are part of the SHC, these balls are made with an internal controlled illumination, whose work is visible through their outer shell with a given transparency in any position of the ball. With the help of SHC set the order of turning on the backlight and the color of the balls, given the conditional color of the balls, the SHC gives or does not give the zone to the right or to the left of the tested athlete. Athlete's task is to control the position of the near zone, to swing it with his or her maneuvers and to execute a stroke on the counter or at the time of a significant lag of the opponent from the subject. Error is the touch and/or displacement of the balls or the exit to the area of the zone with the foot and/or sports equipment. SHC registers the actions of the athlete, forms a data bank of errors, their characteristics, and provides or does not give the subject, with his or her errors, the sound or light signals with the specified light determined by the number of contour balls in real time. In the absence of errors of the athlete, the area and speed of transformation and/or movement of the zones increase until the athlete can accurately make their stroke. According to the minimum inertia of the zones, the maximum speed of the athlete, the speed of movement, transformation and area of the zones, at which the athlete, performing this exercise, does not make mistakes, judge the sports talent of the athlete and his or her motor action quality.;EFFECT: method provides an increase in the effectiveness of evaluating a person's sports talent and his or her training in game sports.;1 cl
机译:领域:体育;数据处理。本发明涉及用于评估游戏运动中的运动天赋的方法。培训人员从软硬件联合会(SHC)库中选择用于评估运动员运动才能的程序,该程序是在运动场上执行的,人工创建的给定大小的区域被禁止找到运动员和/或运动设备,模拟对手运动员的对立,故意移动并阻碍运动员的运动,由于存在感觉运动反应时间而导致运动延迟,从而以给定的惯性对运动员运动方向的变化做出反应竞争对手的球员。更改区域和训练模式由硬件/软件组合或手动设置。在运动场上,由不连续的轮廓形成预定数量的静止或可移动区域,这些不连续轮廓具有预定间隔的轮廓元素,该轮廓由SHC的预定数量的遥控球中的预定间隔的轮廓元素组成,这些球由内部受控照明制成,通过球的外壳可以看到其工作,并且在球的任何位置都具有给定的透明度。在SHC的帮助下,在给定球的条件颜色的情况下,设置打开背光的顺序和球的颜色,SHC在被测运动员的右侧或左侧给出或不给出区域。运动员的任务是控制近距离区域的位置,用他或她的动作来摆动近距离区域,并在柜台上或对手明显滞后于对象时进行敲击。错误是球的接触和/或移位或脚和/或运动器材到该区域的出口。 SHC记录运动员的动作,形成错误,错误特征的数据库,并向或不向受检者提供他或她的错误的声音或光信号,其中指定的光由灯光中轮廓球的数量确定。即时的。在没有运动员的错误的情况下,区域的变换和/或运动的面积和速度增加,直到运动员可以准确地做出自己的行程。根据区域的最小惯性,运动员的最大速度,区域的运动,变形和区域的速度,运动员在进行此练习时不会犯错误,可以判断运动员的运动才能,他或她的动作质量。效果:方法可以提高评估一个人的运动才能和他或她在游戏运动中的训练的效率。1cl

著录项

  • 公开/公告号RU2660714C1

    专利类型

  • 公开/公告日2018-07-09

    原文格式PDF

  • 申请/专利权人 AFONSHIN VLADIMIR EVGENEVICH;

    申请/专利号RU20170139825

  • 发明设计人 AFONSHIN VLADIMIR EVGENEVICH (RU);

    申请日2017-11-15

  • 分类号A61B5/11;A63B22/00;

  • 国家 RU

  • 入库时间 2022-08-21 12:35:31

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