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SYSTEM AND METHOD FOR ASSESSING COGNITIVE AND MOOD STATES OF A REAL WORLD USER AS A FUNCTION OF VIRTUAL WORLD ACTIVITY

机译:评估作为虚拟世界活动功能的真实世界用户的认知和情绪状态的系统和方法

摘要

Cognitive and mood states of a real world person are assessed according to activity in a virtual world environment with which the person interacts. The virtual world is configured to provide interactive experiences for assessing the person's cognitive and/or mood states. The system requires configuration of a session avatar during each virtual world session to provide then-current insight into the person's mood state. The system may require configuration of an avatar reflective of the person's state. The system requires the person to configure the virtual world environment during each virtual session to provide then-current insight into the person's mood state. The system permits the user to visit destinations, perform tasks and play games that are included in the environment for the purpose of providing insight into the person's cognitive and/or mood states according to the person's selections and/or performance.
机译:根据一个人与之交互的虚拟世界环境中的活动来评估其真实的认知和情绪状态。虚拟世界被配置为提供用于评估人的认知和/或情绪状态的交互式体验。该系统要求在每个虚拟世界会话期间配置会话化身,以提供有关该人情绪状态的最新信息。该系统可能需要配置反映人的状态的化身。该系统要求人员在每个虚拟会话期间配置虚拟世界环境,以提供有关人员情绪状态的最新信息。该系统允许用户访问目的地,执行任务以及玩环境中包括的游戏,以便根据人的选择和/或表现提供对人的认知和/或情绪状态的洞察。

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