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System and method for synthesizing and preserving consistent relative neighborhood position in multi-perspective multi-point tele-immersive environments

机译:在多视点多点沉浸式环境中综合和保持一致的相对邻域位置的系统和方法

摘要

An e-learning system has a classroom having a seating arrangement for students, a plurality of depth-sensing cameras, a session controller coupled to the depth-sensing cameras, executing software from a non-transitory medium, a presenter station, and a plurality of augmented-reality headsets, one each associated with each of the seats in the fixed-seating arrangement, and one associated with the presenter station. The software operates in one of an instruction mode, an interaction mode, and a discussion mode. The viewpoints and audio feeds to all of the headsets are controlled such that the students directly interacting see and hear one another directly, and the remainder of the headsets see and hear one or the other of the directly-engaged students according to which student is speaking.
机译:电子学习系统具有教室,该教室具有用于学生的座位布置,多个深度感测相机,耦合到该深度感测相机的会话控制器,从非暂时性介质执行软件,演示者站以及多个增强现实头戴式耳机中的一个,每个与固定座位布置中的每个座位相关联,另一个与演示者站相关联。该软件以指令模式,交互模式和讨论模式之一运行。对所有头戴式耳机的视点和音频馈送进行控制,以使直接互动的学生可以直接看到对方并听到对方的声音,而其余头戴式耳机可以根据对方正在说话的方式看到和听到一个或另一个直接接触的学生。 。

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