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Combined world-space pipeline shader stages

机译:组合的世界空间管线着色器阶段

摘要

Improvements to graphics processing pipelines are disclosed. More specifically, the vertex shader stage, which performs vertex transformations, and the hull or geometry shader stages, are combined. If tessellation is disabled and geometry shading is enabled, then the graphics processing pipeline includes a combined vertex and graphics shader stage. If tessellation is enabled, then the graphics processing pipeline includes a combined vertex and hull shader stage. If tessellation and geometry shading are both disabled, then the graphics processing pipeline does not use a combined shader stage. The combined shader stages improve efficiency by reducing the number of executing instances of shader programs and associated resources reserved.
机译:公开了对图形处理管线的改进。更具体地说,将执行顶点转换的顶点着色器阶段与外壳或几何着色器阶段组合在一起。如果禁用了细分并且启用了几何着色,则图形处理管道将包括顶点和图形着色器组合阶段。如果启用了细分,则图形处理管道将包括组合的顶点和外壳着色器阶段。如果镶嵌和几何着色都被禁用,则图形处理管道不会使用组合的着色器阶段。组合的着色器阶段通过减少着色器程序和保留的关联资源的执行实例数来提高效率。

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