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METHOD FOR LOCKING TARGET IN GAME SCENARIO AND TERMINAL
METHOD FOR LOCKING TARGET IN GAME SCENARIO AND TERMINAL
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机译:游戏场景和终端锁定目标的方法
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摘要
A method is performed at a terminal for locking a target in a game application, the method comprising: obtaining input gesture information from a user on an operation interface of a game application; recognizing the gesture information to obtain a switching instruction of the game application corresponding to the gesture information; selecting an object category of virtual characters according to the switching instruction; locking a target virtual character in the object category according to a preset rule and performing an operation on the target virtual character; and marking the target virtual character that has been locked using a first indicator and a second target virtual character that has not been locked using a second indicator visually distinct from the first indicator.
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