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Animation Using Keyframing and Projected Dynamics Simulation

机译:使用关键帧动画和投影动力学仿真

摘要

In embodiments of animation using keyframing and projected dynamics simulation, an animation object is displayed with handles associated with object regions for the animation object, each handle being selectable for setting animation constraints on an object region. An animation simulator receives a user input designating a particular handle with an animation constraint, and sets the animation constraint on the particular handle for the associated object region. The animation simulator also receives another user input, designating a timing of the object region associated with the particular handle of the animation object through multiple frames in an animation sequence. The animation simulator projects a simulation of the animation object utilizing a projected dynamics algorithm that applies physics to simulate the set of object regions of the animation object in the animation sequence, the simulation including simulating the object region associated with the particular handle based on the timing and the animation constraint.
机译:在使用关键帧和投影动态模拟的动画的实施例中,显示动画对象以及与该动画对象的对象区域相关联的句柄,每个句柄是可选择的,以在对象区域上设置动画约束。动画模拟器接收指定带有动画约束的特定手柄的用户输入,并在特定手柄上为关联的对象区域设置动画约束。动画模拟器还接收另一个用户输入,该用户输入通过动画序列中的多个帧来指定与动画对象的特定手柄关联的对象区域的时序。动画模拟器使用投影动力学算法投影动画对象的仿真,该投影动力学算法应用物理学来模拟动画序列中动画对象的对象区域集,该模拟包括基于定时来模拟与特定手柄相关联的对象区域。和动画约束。

著录项

  • 公开/公告号US2019197758A1

    专利类型

  • 公开/公告日2019-06-27

    原文格式PDF

  • 申请/专利权人 ADOBE INC.;

    申请/专利号US201916291585

  • 申请日2019-03-04

  • 分类号G06T13/80;G06F3/0484;

  • 国家 US

  • 入库时间 2022-08-21 12:07:54

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