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SYSTEMS AND METHODS FOR CROWD-SOURCED GAME STRATEGY

机译:群众性游戏策略的系统和方法

摘要

Various embodiments provide systems and methods that collect data regarding game strategy decisions by human players during video game, and utilize the collected data to either adjust or replace behaviors of computer players and/or suggest game strategies to human players during video game sessions. The game strategy decisions may be harvested from human-vs-human and human-vs-computer video game sessions. The data may be harvested from online-connected video game sessions, which may be hosted over an online video game network. Depending on the embodiment, the harvested data can include information regarding game strategies used by players during the video game sessions, the game contexts in which the game strategies were respectively used, and the results achieved by the respective use of the game strategies. Systems and methods described herein may facilitate a computer player having behavior that is (at least partially) “crowd-sourced” based on game strategies used by online-connected video game sessions.
机译:各种实施例提供了系统和方法,该系统和方法收集与人类玩家在视频游戏期间的游戏策略决策有关的数据,并利用所收集的数据在视频游戏会话期间调整或替换计算机玩家的行为和/或向人类玩家建议游戏策略。可以从人对人和人对计算机的视频游戏会话中获得游戏策略决策。可以从在线连接的视频游戏会话中收集数据,该会话可以在在线视频游戏网络上托管。取决于实施例,收集的数据可以包括关于在视频游戏会话期间玩家使用的游戏策略,分别使用游戏策略的游戏环境以及通过分别使用游戏策略获得的结果的信息。本文描述的系统和方法可以促进具有基于在线连接的视频游戏会话所使用的游戏策略(至少部分地)“众包”的行为的计算机玩家。

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