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Lessons from Fraxinus a crowd-sourced citizen science game in genomics

机译:来自Fraxinus的经验教训这是一种来自人群的基因组公民科学游戏

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摘要

In 2013, in response to an epidemic of ash dieback disease in England the previous year, we launched a Facebook-based game called Fraxinus to enable non-scientists to contribute to genomics studies of the pathogen that causes the disease and the ash trees that are devastated by it. Over a period of 51 weeks players were able to match computational alignments of genetic sequences in 78% of cases, and to improve them in 15% of cases. We also found that most players were only transiently interested in the game, and that the majority of the work done was performed by a small group of dedicated players. Based on our experiences we have built a linear model for the length of time that contributors are likely to donate to a crowd-sourced citizen science project. This model could serve a guide for the design and implementation of future crowd-sourced citizen science initiatives.>DOI:
机译:2013年,为应对上一年英格兰的灰烬枯死病流行,我们推出了一个基于Facebook的游戏,名为Fraxinus,以使非科学家能够对导致该病的病原体和灰烬树进行基因组研究。被它破坏了。在51周的时间内,参与者能够匹配78%的案例中基因序列的计算比对,并在15%的案例中进行了改进。我们还发现,大多数玩家只是短暂地对游戏感兴趣,而完成的大部分工作都是由一小群敬业的玩家完成的。根据我们的经验,我们建立了一个线性模型,用于确定贡献者可能会向群众来源的公民科学项目捐款的时间长度。该模型可以为设计和实施未来的众包市民科学计划提供指南。> DOI:

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