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SYSTEMS AND METHODS FOR RENDERING AVATARS WITH DEEP APPEARANCE MODELS

机译:用深层外观模型渲染化身的系统和方法

摘要

The disclosed computer system may include an input module, an autoencoder, and a rendering module. The input module may receive geometry information and images of a subject. The geometry information may be indicative of variation in geometry of the subject over time. Each image may be associated with a respective viewpoint and may include a view-dependent texture map of the subject. The autoencoder may jointly encode texture information and the geometry information to provide a latent vector. The autoencoder may infer, using the latent vector, an inferred geometry and an inferred view-dependent texture of the subject for a predicted viewpoint. The rendering module may be configured to render a reconstructed image of the subject for the predicted viewpoint using the inferred geometry and the inferred view-dependent texture. Various other systems and methods are also disclosed.
机译:公开的计算机系统可以包括输入模块,自动编码器和渲染模块。输入模块可以接收对象的几何信息和图像。几何形状信息可以指示对象的几何形状随时间的变化。每个图像可以与各自的视点相关联,并且可以包括对象的与视图​​有关的纹理图。自动编码器可以联合编码纹理信息和几何形状信息以提供潜在矢量。自动编码器可以使用潜在矢量来针对所预测的视点来推断对象的推断的几何形状和推断的与视图有关的纹理。渲染模块可以被配置为使用推断的几何形状和推断的与视图有关的纹理来针对预测的视点渲染对象的重建图像。还公开了各种其他系统和方法。

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